There are a handful of series that have become so ubiquitous to the world of gaming that they have come to define what their respective genres represent. Some of these series are approaching or have surpassed two decades of life, with new installments on the horizon. One such series isThe Elder Scrolls, Bethesda’s open-world action RPG franchise, whose first installment launched way back in the nineties, withThe Elder Scrolls 6currently in development. One of the series' most memorable entries wasThe Elder Scrolls 3: Morrowind, which was praised for its visuals, scope, and originality upon release.

The Elder Scrolls 3: Morrowindwas a breath of fresh air when it launched in 2002, and opened up the world of fantasy RPGs. By no means a perfect game,Morrowind’s design and ambitions made up for its faults, and players could forgive the glitches when confronted by the freedom and flexibility of the game. While many ofMorrowind’s systems and its game engine might not hold up particularly well today, especially compared to some recent releases, it’s undoubtedly still a great game. It’s influenced not only later games in theElder Scrollsseries, but also other open-world fantasy RPGs, and helped to define what that genre should be.

Eldre Scrolls: Morrowind

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Morrowind: A Densely-Packed World Full Of Detail

Morrowindmay suffer by comparison in some ways to later games in theElder Scrollsseries, but it’s arguably still the best in the franchise. It was weird and wonderful in all the best ways, and didn’t hold players' hands in the way that contemporary and later games tended to do. There were no handy map markers to follow or navigational aids to rely on;Morrowindwas about exploration in every sense of the word. It may look a little dated today, but at the time of release, theenvironmental design ofMorrowindwas breathtaking. Getting lost (quite a common occurrence in the game’s vast open world) was a pleasure more than it was an annoyance.

It may have had some recognizable features of western medieval and fantasy tropes in its design and story, butMorrowindalso introduced some slightly more otherworldly elements that separated it from anything that had come before, as well as a lot that came afterward. Its use of shells and proliferation of oversized mushrooms in architecture and across landscapes added atouch of the fantastical toMorrowind’s environments. The memorable and slightly monstrous Silt Striders certainly made a lasting impression.Morrowindwas just plain weird in many ways, but that’s one of the things that made it so unique.

Cavern Of The Incarnate in Morrowind

Pushing The Boundaries Of A Fantasy Game

However, there was more than just the visuals and crazy characters that inhabitedits world that setMorrowindapart. What feels fairly revolutionary about the game is its sparsity. There is no useful minimap, no helpful HUD, only a journal that players will need to continually reference to piece together clues and environmental indicators for quests. It puts players at the center of an epic adventure, and truly feels like they’re a hero forging their own story. This may not have made the game as accessible or easy to follow as later titles, but it was a challenge that was both rewarding and fittingly demanding.

Morrowind’slack of guiding features meant that players had to do a little stumbling around to find a place, but luckily there was plenty for them to do along the way. The game had a sense of humor, with its strange and even silly characters, happenings, and quests existing alongside more serious fantasy elements. Although fast travel wasn’t really a thing inMorrowind, players could levitate, turn invisible, or jump large distances to help them get across the massive map in fun and interesting ways. The gameplay was creative and occasionally crazy, unhindered bySkyrim’s bleaker realism orOblivion’s focus on more traditional RPG features.

Elder Scrolls VI title over background of the imperial city cyrodiil

There were secrets to uncover, NPCs to meet, and some truly mad items and gear that helped to take the gameplay and combat in surprising directions. Like many Bethesda titles, the modding community descended onMorrowindand added so many elements to its core mechanics, but unlike someotherElder Scrollstitles, the game didn’t necessarily need them to provide hours of player-focused fun. It helped to elevate fan expectations of what an open world could (and should) be, and even 20 years later, there are some modern titles in the same genre that don’t deliver the same way thatMorrowinddid.

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The Future Of The Elder Scrolls

Skyrimhas been an incredibly popular game, with lasting appeal thanks to its expansive world and an inexhaustible amount of mods, and its sequel has been highly anticipated for years. While it’s been confirmed that the next game is in the works, Bethesda has been incredibly quiet about it in recent years.

With the upcoming release ofBethesda’s first new IP in over two decades,Starfield, on the horizon, the studio has had its hands full of late. However, onceStarfieldreleases in November, Bethesda will once again set its sights on the incredibly successfulElder Scrollfranchise. Not much is known about the upcomingElder Scrolls 6, and fans have been left to speculate heavily on where it will be set and what it will entail.

There have been some heavy rumors of a Hammerfell setting, thanks to a tweet from theElder ScrollsTwitter account, but this has yet to be confirmed. Once part of the Tamrielic Empire,Hammerfell is home to the Redguards, a race of skilled human warriors who have appeared throughout theElder Scrollsseries. Apart from a very brief teaser trailer and some veiled hints,Elder Scrolls 6remains a mystery.

Skyrimwas released over a decade ago, and while it’s an excellent game, the series needs to evolve past it and deliver something more elevated to keep fans onboard. In order to stand out, the next installment should embrace some of the weirdness ofMorrowind, and take risks like the previous title to push the boundaries of what anElder Scrollsgame can be.

The Elder Scrolls III: Morrowindis available for PC and on the original Xbox.

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