Age Of Wonders 4is the latest installment of theAge Of Wondersfranchise from Paradox Interactive, and is the long-awaited sequel toAge Of Wonders 3. This 4X, strategy-focused RPG has become a fast favorite in the gaming community and amps up the 4X experience players have come to know and love from the studio.

One of the fundamentals ofAge Of Wonders 4is magic, which players utilize through spells. These are found by discovering and unlocking tomes through combat and exploration. Spells inAge Of Wonders 4fall into a couple of categories, one of which is ‘Strategic spells.’ Knowing when and how to use these spells can make or break a tricky combat situation, so ensuring empires are equipped with the right spells is a priority. Players should experiment with different playstyles to see what works for them and how best they can achieve success inAge Of Wonders 4.

Age of Wonders 4 Regeneration Spell

11Army Heal

A pretty basic spell but vital nonetheless, this spellheals the targeted friendly army for 20 Hit Points.This a tier-two spell costs60 mana and 60 operation pointsto cast. Players can obtain this spell from theTome of Faith, which contains spells and skills designed specifically for healing units.

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It’s an important part of any strategy game to look after combat units to ensure success. With this in mind, players should have at least one healing spell in their arsenal to stay at the top of their game and outlast their enemies.

10Blizzard

This simple but effective spell is made to betargeted at enemy armies, and is sure to give players a tactical advantage if used strategically. When this spell is used, all units in the targeted army will sustain20 Frost damage and will suffer -2 Status Resistancefor 1 World Turn.

This spell is tier-three and is obtained through theTome of Cryomancy, which specializes in dealing Frost damage and inflicting the Frozen condition. Players will benefit most from casting this spell, and then taking another action that will inflict a strategically beneficial status on the enemy army. The cost of this spell is60 mana and 60 operation points.

age of wonders 4 city in snow terrain

9Burden Of Guilt

This tier-three spell is a great choice for players looking to get the upper hand on their opponents. Casting Burden of Guilt on an enemy army will cause them to sustain10 Spirit damage, and they’ll lose 50% of their Move Pointson the World Map.

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If used correctly, this can give players a significant tactical advantage. Whether they’re trying to get away or get closer, this spell is sure to come in clutch at the best time. This spell is acquired from theTome of Inquisitionand costs60 mana and 60 operation pointsto cast.

8Favorable Winds

Designed to be cast on friendly water-based army units, this spell can give players a serious advantage if used at the right time. When cast, thetargeted unit regains its Move Points. Due to the significant advantage this grants a single unit, it can only benefit from this spell once a turn.

Favorable Winds is useful for getting water-based units anywhere quickly, whether it’s during combat or exploration. This third-tier spell is obtained through theTome of Windsand costs60 mana and 60 operation pointsto cast.

age of wonders 4 burden of guilt spell icon

7Harvest Population

Harvest Population is a tier-seven spell from theTome of the Reaperdesigned to be cast on friendly cities. For the cutthroat ruler who’s not afraid of a little sacrifice, casting this spell will cause the targeted friendly city tolose a population of one and gain +60 Souls.If the city doesn’t have a Hero, it will also lose20 City Stabilityfor five turns.

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The casting cost of this spell is45 mana and 45 operation points.

6Lightning Torrent

This tier-three spell is designed to be cast on enemy units, and is perfect for dealing serious damage to any player’s foes. Casting this spell will cause all units in a targeted enemy army to take20 Lightning damage and suffer -2 Lightning Resistancefor one World Turn.

This spell will be especially useful against opponents who may have a higher lightning resistance. A strategic use of this spell would be to cast it on an enemy army, and then deal lightning damage to increase damage output. This spell is found in theTome of Evocation,which provides players with cheap and useful spells. The cost of this spell is60 mana and 60 operation points.

age of wonders 4 world map

5Mass Recall

Useful in a tight situation, this fifth-tier spell can save units from being obliterated, or can simply be a convenient way to get them back home. When this spell is cast on a friendly unit, they’llteleport back to the nearest owned city.

This spell is obtained through theTome of Teleportation,which gives players access to skills and spells that allow the use of spatial magic, granting players a significant tactical advantage over their opponents. The cost of this spell is100 mana and 100 operation points.

age of wonders 4 harvest population spell icon

4Nature’s Bounty

Designed to betargeted on a Provincewithin a ruler’s lands, this spell willheal nearby units for 15 Hit Pointswhile they’re in friendly territory for the next two World Turns. Affected units will also gain+15 to their Hit Point maximum.

This incredibly useful spell from theTome of Paradiseis perfect for healing up and preparing units for impending attacks or planned assaults. The cost of this seventh-tier spell is120 mana and 120 operation points.

age of wonders 4 lightning torrent spell icon

3Restore Undead

For all the necromantic fanatics out there, this one is a must-have. This tier-three spell from theTome of Necromancywillrestore 20 Hit Points to Undead unitsin a targeted friendly army. Healing spells are imperative to a ruler’s success, and any army with Undead units will benefit greatly from having this at the ready.

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The cost of this spell is a little different from most strategic spells, costing15 Souls and 15 operation points.Having this spell alongside the Harvest Population spell will ensure that, even in the most dire circumstances, players can keep their Undead units up and fighting.

2Ritual of Somnia

This seventh-tier spell from theTome of Oblivionis designed to be cast on enemy armies and will leave them at a severe tactical disadvantage. When cast, all units in the targeted enemy army will have a90% chance of becoming stunnedfor two turns. The spell lasts for one World Turn.

When used right, this spell can be a devastating blow to an opposing army and give players the upper hand in a battle. The cost of this spell is120 mana and 120 operation points.

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age of wonders 4 city on world map

age of wonders nekron

age of wonders ritual of somnia spell icon