Blood Bowl 3is set in a fantasy world where various races of creatures engage in a brutal and deadly version of American football. In the game, players act as team coaches, managing their team’s roster, tactics, and strategies to emerge victorious on theBlood Bowlfield. Players can customize their teams with upgrades, skills, and equipment.Blood Bowl 3is the ultimateBlood Bowlexperience for fans and beginners, with a new campaign mode, online multiplayer, and improved graphics and gameplay mechanics.

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The players' agility, which allows them to perform amazing feats, is crucial to the game. These skills include dodge, leap, sidestep, and catch. They enable agile players to maneuver around opponents easily and score touchdowns, and these are the best agility skills in the game.

7Side Step

InBlood Bowl 3, Side Step allows players to dodge incoming attackers expertly. This ability is beneficial for controlling player positioning and preventing opponents from dictating player placement from blocks.

Side Step is helpful for all players, especially for elves and stunty players who need to markreceivers or ball carriersto prevent them from moving. It’s also beneficial in bashing players who need to communicate with their opponents, like Assassins. It should be noted, however, that players with Stand Firm may benefit less from Side Step because the abilities overlap in some ways.

Dark-Elf-Assassins using side step agility skills in blood bowl

6Sure Feet

Sure Feet allows a player to reroll a failed Go For It roll without needing a team or the Leader to reroll. This ability gives players a more comprehensive range of consistent movement, making it easier to control space and activity on the field. The ability to reroll attempts to go for it reduces rerolls and adds extra safety to players' lives by reducing turnover and potential injuries.

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Ball carriers, including throwers, benefit the most from Sure Feet because they can use it to reduce interceptions, shorten passing range, and cover more of the backfield. The extra movement gives ball and chain players more room to attack the other team. Other players may find alternative skill choices more valuable, as Sure Feet is not alwaysthe best option. Players should use Sure Feet cautiously on their first Go For It attempts and consider the need for a second attempt.

5Sprint

When performing a Go For It action, a player can sprint up to three squares instead of the usual two. Many experienced coaches, however, advise against using Sprint because it increases the likelihood of players collapsing and can result in wasted rerolls and injuries. A third Go For It roll is often unnecessary due to good positioning and chaining push.

The skill can be helpful for specific players, such as Halflings, Goblins, and Underworld Goblins, who are designed to be thrown, but it should not be used as a first skill and should be paired with the Sure Feet skill for consistency. Sprint has no benefit forSkaven Gutter Runners, who already have the highest movement allowance, and should be avoided. For most players, coaches should prioritize other agility skills over Sprint.

Blood Bowl 3: sure feet

4Catch

This skill is handy for Catcher positions, especially those who have limited access to agility skills. Catch increases players' chances of catching and moving the ball around the pitch, making them a more dangerous interceptor and saving team rerolls. It can also help when the ball bounces around a group of players, giving the player with Catch two chances to catch it.

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Conversely, Catch may be a low priority for other players. It is frequently regarded as a luxury over alternatives, such as skills that protect the player or aid in positioning and movement. Mutated players with Extra Arms may find it helpful as a double-skill choice. Finally, choosing Catch should bebalanced against the alternativesand the player’s position on the team.

3Jump Up

Jump Up lets a downed player stand up without the three-square movement penalty. While Prone, theplayer can declarea Block Action, which requires an Agility roll with a +2 modifiers to succeed. A successful roll lets the player stand up and block an adjacent opponent for free. Wrestle, Diving Tackle, and Piling On cancel movement penalties with Jump Up.

2Dodge

Dodge allows players to evade opponents more effectively. This makes it easier to avoid more vigorous opponents and gives the player more mobility. The Dodge skill helps ball carriers and linemen prevent being knocked down by opponents. The Tackle skill negates the Dodge skill’s benefits, so it’s essential to consider thenumber of opposing playersbefore using Tackle.

If there are a lot of teams with Tackle, it might be better to pick a different skill. Dodge is especially useful for elf players who are frequently outmarched and want to avoid ending their turn in the tackle zone of the opposing team. Dodge can also be advantageous for the line of scrimmage players who lack Tackle and may require more development time.

Blood Bowl 3: sprint skill

1Leap

Leap lets players jump over teammates to any empty square within two squares. This skill helps offensive and defensive plays by allowing more movement, making it harder for the defending team to screen off a defensive position, and making it easier to get at the opposing ball carrier or ball on the floor. Leaping isharder than dodginginto the open, and there is a need to be skilled to reroll a leap, making it riskier.

Players with high agility, specifically AG4 and above, are prime candidates for the Leap skill. It is best used on cage-breaking players, ball-retrieving players, and Very Long Legs mutation players. It can be a surprising and unexpected problem for opposing teams to deal with a leaping player, especially when combined with other skills such as Frenzy or Big Hand.

Blood Bowl 3: catch skill

Blood Bowl 3is available on PC, PS5, PS4, Xbox Series X|S, and Xbox One.

Blood Bowl 3: Jump up Skills

Dump Off Skills

Accurate skill