Summary

The final DLC toFallout 4transports the player into the middle of the desert where a quirky bunch of raiders have set up camp in a rundown amusement park.Nuka-Worldprovides unique gameplay in that regard, not only due to its vibrant and bright environment, but also thanks to the raider storyline.

One of the first major quests when the Sole Survivor arrivesin the park is to liberate the five other areas surrounding Nuka-Town. This quest is called the Grand Tour, and is likely going to take the majority of the player’s attention due to how long and challenging it is. Not to worry, however, since properly preparing for this monumental task helps to complete it with success in no time.

Vault Boy, turned into a ghoul, walks away from a mushroom cloud

Updated on May 22, 2025, by Matthew Weideman:As many players dive back into Fallout 4 after the success of Amazon’s Fallout TV show, they’ll likely need a hand getting through some of the game’s more difficult quest lines. The Nuka World DLC is a fun but difficult section of the game, and while it’s fun to go in blind to explore and discover with fresh eyes, there are some parts of this additional content that players will almost undoubtedly struggle to get through. With that in mind, new tips have been added to this list to help players who are returning to the Commonwealth, or just venturing out for their first excursion.

15Get The Ghoulish Perk

Get Through Kiddie Kingdom Without Issue

TheGhoulish perkhelps players deal with radiation, although itdoes not actually turn them into ghouls. At its first rank, it causes radiation damage to heal players while simultaneously shrinking their health bar from rads. At its second rank, the healing provided by rads is even greater, and at the third rank, there is a chance that feral ghouls can become friendly. Finally, at its fourth rank, radiation slowly heals over time, allowing players to maintain their maximum health without using Radaway.

This perk is useful for Kiddie Kingdom in particular, since it is inundated with radioactive mist and all the enemies there are feral ghouls. If the mist can heal players, and they also have a chance for any of the enemies to turn friendly, this area becomes a cakewalk. The Ghoulish perk also helps players who are out and about during radiation storms, and when they go into the irradiated area of the Nuka-Cola Bottling Plant.

Vault Boy holds a giant box and bag over his head

14Get The Strong Back Perk

Loot The Parks Without Having To Drop Things Off

There is a surprising amount of distance between Nuka World’s various parks and Nuka-Town, USA, which serves as the main base for raider gangs. Cave crickets, Deathclaws, and other deadly enemies lurk in this otherwise relatively empty space as well.

TheStrong Back perkboosts the amount of weight that players can carry, which in turn minimizes how many times they will have to make the trek between parks to dispose of unneeded inventory, and prevents them from dropping loot in the Wasteland that they would rather keep.

Fallout 4 The Problem Solver

13Get “The Problem Solver”

This Gun Makes Short Work Of Even The Toughest Enemies

Before starting The Grand Tour, players need to talk with each of the three Nuka-World raider gang bosses. When talking toMason, the leader of the Pack, players should choose only the right-hand dialog option. If they do this and pass the Charisma check with him, Mason will give the Sole Survivor a gun calledThe Problem Solver.

This rifle has the Furious legendary mod, which increases its damage by 15% for every consecutive hit against a target within the last ten seconds. This gun makes short work of the many Nuka-World enemies that are normally bullet sponges, as each hit deals more and more damage. If players fail the Charisma check with Mason, they can also buy a gun called the Splattercannon, which has this same mod, from the Nuka-Town Market.

Closeup of the Wasteland Whisperer Perk and its description

12Get The Wasteland Whisperer Perk

Pacify And Control The DLC’s Dangerous Creatures

TheWasteland Whisperer perkgives players the chance to pacify, and even command (at higher ranks) the mutated creatures of the wasteland that are below the player’s current level. Many of the most dangerous creatures found in the game fall under this category, and fighting with them is much easier than fighting against them.

Cave crickets, Deathclaws, Bloodworms, and more can be tamed by players with this perk. Since these enemies are found throughout the desert between the parks (and all over Dry Rock Gulch in the case of the Bloodworms), having this perk is extremely useful anywhere in theNuka-WorldDLC area.

Fallout 4 - Nuka-Cola Mixer

11Use The Nuka-Mixer Stations

Craft Different Kinds Of Nuka Cola

In addition to the many collectible items inFallout 4, players can find various Nuka-Cola recipes as they explore Nuka-World. Once found, players can mix different Nuka-Cola varieties together to create powerful drinks that can save their life later on. Each recipe has a different effect, such as “Nuka-Sunrise”, which regenerates health and Action Points in addition to increasing rad resistance.

There areNuka-Mixer stationsin each of the five parks, and players can also build them in their settlements. Saving up each individual type of Nuka-Cola and then mixing them into more powerful sodas is a great way to have extremely powerful aid items on hand when in a tough situation.

Fallout 4 Nuka World Raider Sitting On Crates

10Keep The Division In Mind

The Parks Cannot Be Divided Evenly Between The Raiders

The whole point of the quest is ultimately to divide the park by raider factions.Each gang is eager and greedy to get their slice of cake, and they’ll pester the Sole Survivor about it regularly even as they’re still finishing the quest. After each park is freed, the player must raise a flag for one of the factions.

Dividing the park equally isn’t possible,but it is possible to make sure two gangs will stay loyal to the player until the end by giving both of them two parks. The last gang will therefore only get one, and will be the one to turn on the player at a later stage. So, make the choice of whom to support early on, and don’t divide the parks willy-nilly.

Fallout 4 Sierra From Nuka-World

9Grab The Medal And Cappy Quests

Getting These Early Keeps Players From Going In Circles

Before heading out to explore these parks, spend a bit more time in Nuka-Town to grab a few additional quests. These are collection quests, so it’s best to get them now so that the player doesn’t have to return to the parks and go through them all at a later stage.

Make sure to speak withSierra, who will most likely be somewhere around The Parlor in Nuka-Town, and grab the questCappy In A Haystackfrom her. Also speak to N.I.R.A., the Nuka-Cola shaped Protectron patrolling the outside of the marketplace, just outside of Cola-Cars Arena to get the Precious Medals quest.

Fallout 4 Star Control Star Cores

8Take Note Of Star Cores And Inaccessible Areas

Many Nuka-World Areas Are Off Limits At First

When initially setting out, it will quickly become obvious to the player that many of the areas and features of Nuka-World aren’t available due to power being off in the entire park. There are a handful of these locations, often barred by a terminal that must be powered. Make sure to take note of them and come back later after the Power Play quest is finished.

It’s also very important to keep an eye out for these circuit board items that glow red. They can be found randomly in various parks and even outside Nuka-World in the desert. These areStar Cores, and will be extremely handy at a later time in the game, so keep an eye out for that while on the tour to avoid having to come back and recheck all the parks.

Porter Gage in Fallout 4

7Bring A Follower

Two Guns Are Better Than One

In terms of difficulty, Nuka-World is absolutely no joke. Players who arrive here at only level 30 or slightly above will definitely have a bit of a hard time, as many of the enemies are very strong and deal tons of damage. That being said, it’s not an impossible task to finish the DLC that early on.

The parks that need to be freed especially are filled to the brim with dangerous critters, sobringing a follower alongis a good idea. In particular, Porter Gage is an excellent choice for those going for a raider storyline. Otherwise,a tanky character like Paladin Danse will serve a player great.

Fallout 4 Bradberton Town In Nuka-World

6Visit Bradberton First

Loot Here Can Impact The Entire DLC

Before wandering into any of the parks, it’s recommended to explore the outside of Nuka-World, if not for the loot then forthe sake of interesting side quests. Namely, there’s the town ofBradbertonlocated northeast of the park itself, which is overrun by ghouls but has a few nice spots for some random loot.

It’s also a good idea to come here to grab a holotape off of a ghoul woman’s corpse. Rachel will be located around the middle of the town, in a lit-up rundown house. Her story will shed some light into the situation at Kiddie Kingdom and will help the player with Oswald later on.