InFallout Shelter, there are a variety of different threats and enemies that you will encounter during the progression and development of your Vault. Among these threats, Radscorpions are among the most dangerous encounters to possibly show up during your day-to-day Vault life and adventuresin the Wastelandthrough quests. For this reason, knowing how to defeat them will come in handy during your playthrough.

How to Beat Radscorpions in Fallout Shelter

InFallout Shelter, a Radscorpion attack isthe most dangerous threatto your Vault and Dwellers. This is because Radscorpions dish out both big amounts of physical damage, as well as radiation damage that will drain up to half of yourVault’s maximum power.

While Radscorpion attacks within your Vault are the most deadly, you can also encounter them while wandering out and aboutcompleting quests. However, unlock the Radscorpions that invade your Vault; variants of the species that you encounter on quests will not deal radiation damage on top of the physical damage unless they area green, glowing Radscorpion.

radscorpion and glowing radscorpion in fallout shelter

Radscorpion attacks will begin to occur randomly after your Vault reaches50 Dwellers and above, or35 Dwellers and aboveif you are playing inSurvival Mode. There is no way to avoid Radscorpion attacks altogether unless you main your Vault with Dwellers under these numbers. As Radscoprpions attack your Vault,your Dwellerswill automatically respond to the attack and fight back, so there are a couple of precautions you can take to ensure they survive these encounters and keep thriving as your Vault continues to progress and develop.

Firstly, Radscorpions don’t enter through your Vault Door, so once an attack occurs, you canmove any Dwellers that you wish to keep safe to this room, asthey will not participate in the encounter in any way. The only other option for increasing your chances of surviving Radscorpion attacks is byseeking out powerful weaponsandassigning them to as many Dwellers in your Vault as possible. It’s a good idea to have at least one Dweller equipped with a weapon in each room at the bare minimum, and all Dwellers when possible, as without weapons, they will be restricted to using their fists in combat and easily overpowered.

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