Feeding the population is the main concern when starting inFarthest Frontierand it will likely remain the biggest concern until the end of the game. Although food sources will increase, their effectiveness often decreases as the game goes on, forcing gamers to make adjustments.

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Thankfully, there are a few methods in each stage of the game that will give players all the food their growing population needs to survive and thrive. If players plan on feeding the citizens with a few tactful buildings and workers, they can find thatFarthest Frontierbecomes a much easier game without starvation constantly getting in the way.

Rule Of Thumb

Villagers like to mix up their diets with vegetables, proteins, grains, fruits, and dairy products. Each one of these products is not equal to the other; one unit of grain is not as nutritious as one unit of protein. While there are certainlybetter crops than others, ultimately a balance of all five is what players will want.

When eating a balanced meal, villagers will eat about forty units of food annually. This number will vary slightly, but if players plan on producing this amount, they’ll always have more than they need and some leftovers to trade away for gold.

Farthest Frontier Food Chart For One Year

Early Game (Tier 1)

For small populations, hunting and fishing are the best ways to start off. These structures each bring in about 200 units of food per year when the areas are in ideal locations. This will feed the worker using it and about four other villagers for a total of about five per structure.

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While this is not sustainable later on as villagers will need to branch out into other jobs, it’s exactly what fledgling villages need to do to survive. The Forager barely produces enough food to feed the worker there and should be used mostly for gathering herbs and medicinal roots, not for food production.

Mid-Game (Tier 2)

Farms, despite being available at the start, take a few years to get going and the first couple of years will be spent clearing the area and getting weeds and rocks down to 0%. However, after that point, field maintenance only needs to be done once every three years.

With agood crop rotation, this easily replaces hunting and fishing as one worker can produce enough for ten villagers (500 units annually) rather easily. Hunting is still good for pelts, though, so don’t go deleting them unless the deer population has gone extinct.

Farthest Frontier Perfect Hunting Location

Endgame (Tier 3 & 4)

Farms remain top-tier for food for the rest of the game but vegetables and grains alone aren’t healthy for the villagers. These farms should be supplemented by acquiring cattle and setting their grazing area to match the farms to increase the fertility of the crops. This will take care of both the meat and dairy requirements for the population.

Finally, there is the matter of fruit which can be done with an arborist building. Use the building to plant some nearby fruit trees. A mix of apples, pears, and peaches ensures food all year long. About two workers can produce enough for nine people.The best crops on the farmmay yield more units per person but fruits are necessary for a good diet in the game.

Farthest Frontier Bean Production For One Cycle

Farthest Frontier Arborist Building Amidst The Trees