E3 2021 is looking like a fantastic time for Square Enix fans. With the confirmation of several anticipated titles(including the enigmaticBabylon’s Fall), this show could be extremely impressive. It might get even better if Square Enix Japan shows up withFinal Fantasy 14: Endwalker,Final Fantasy 16,Forspoken, and perhaps a word onFinal Fantasy 7 Remake Part 2. It’s all quite exciting, and there’s sure to be a huge influx of trailers, announcements, and footage for the gaming community to chew on for the next few months. However, it could be even better if a certain rumored title makes an appearance.

Final Fantasy Originhas been the source of much discussion in the leadup to this E3. Apparently the game is going to be a Soulslike-style title from Koei Tecmo’s Team Ninja, specifically developed by a mixture of itsDissidiaandNiohteams.Final Fantasy Originhas also been said to be related toFinal Fantasy 1in some way, and is supposed to have a public alpha this summer. This sounds like someone’s dream game with how well all the parts fit together, and it’s made fans extremely pumped to see it. Not only is this due to the developer pedigree involved, but also because theFinal Fantasyseries is perfect for hosting a Soulslike.

Final Fantasy 5 secret cave

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Final Fantasy Has Roots In Dungeon-Crawling

Level design is a key part of Soulslikes. AsDark SoulsandHollow Knighthave shown, good level layouts that guide the player along a sensible path, offer branches for exploration and secrets, as well as logical shortcuts can go an incredibly long way towards impressing players. ClassicFinal Fantasyadmittedly did not have such stellar dungeons. They were extremely basic mazes, often differentiated from one another by the strength of the monsters, potency of treasure, dungeon prerequisites, and which damage floors were present. However, they were more than sufficient for whatFinal Fantasywanted to do: provide a good dungeon-crawling experience.

The essence of the first fewFinal Fantasygames were borrowed and distilled from classicDungeons & Dragons. That meant that a group of brave heroes would quest across obscenely dangerous terrain to gather treasure, fight evil, or fulfill some other quest. The archetypical medieval Soulslike is cut from the same cloth, even if FromSoftware’s own titles tended to be a bit more vague about what their protagonists want.

Hardest monsters in Final Fantasy

WithFinal Fantasy 1’s storybeing largely an excuse to send the player’s chosen party on a globetrotting adventure, it’s fair to say thatFinal Fantasy Origindoesn’t have to try very hard to live up to its Soulslike peers in this respect. It even has the advantage of taking place in a very wide variety of different dungeons, from a futuristic space fortress to a demonic temple in the past. It will be interesting to see how they’re handled.

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Square Final Fantasy IV Remake Desert Battle Party Swords

Final Fantasy Has a Soulslike’s Cast of Monsters

As previously mentioned,Final Fantasyand the progenitors of the Soulslike genre owe a lot toDungeons & Dragons. InFinal Fantasy’s case, that means a lot of its iconic fiends are based onD&D’s standard monsters. Goblins, slimes, pirates, thieves, ogres, orcs and other such standard fantasy fare are abound in classicFinal Fantasy, but that wasn’t all. Some ofFinal Fantasy’s iconic beasts,like Ahrimans and Malboros, were diffused from or inspired by classicD&Dposter monsters like Beholders.FF1(andDemon’s Souls) even had Mindflayers outright, though they went by a different name and were primarily spellcasters.

However, it’s not just a matter of having recognizable or standard fantasy-fare monsters. Soulslikes are often defined by their oppressive nature and horror vibes, no matter how light the art style, are common.Final Fantasyhas a unique advantage here, as it originally made its name with the strength of Yoshitaka Amano’s excellent and unique art style.Final Fantasyart tends towards the ethereal and surreal, and it shows, even in the original 8-bit monster artwork.Final Fantasywouldn’t be where it is todaywithout its excellent concept art. Faithfully adapting these old designs should giveFinal Fantasy Originenough ammo to fascinate players.

Final Fantasy’s Heroes are Perfect For a Soulslike

Niohmakes exceptions for players who are willing to stick with the games and experiment, but generally, the essence of Soulslike combat is overcoming a stiff but fair challenge with heavily customizable characters.Final Fantasycertainly delivers on that front; even from the first game, a wide variety of equipment, weapons, spells, and items were available for players to use.The famous job system, which was present to some extent even in the firstFinal Fantasy, let players tackle challenges in different ways, and just about anything could be made to work with mechanical knowledge and a little ingenuity.

Even ignoring the similarities possible between Soulslike andFinal Fantasycreate-a-characters, establishedFinal Fantasycharacters still hold a Soulslike’s spirit of action and adventure in their hearts. Firion, Cecil, Bartz, and even more modern heroes like Tidus and Lightning went on the same sort of monster-slaying, world-travelling adventures of their nameless predecessors. A Soulslike format is just another way of telling the standardFinal Fantasyadventure story.

Besides, the Soulslike genre is a good fit for the series now thatSquare Enix is shifting towards action games. For all the puzzle-solving and spelunking endemic to the genre, mastering an action RPG combat system is also part of theSoulsformula, andFinal Fantasyseems intent to step up to that plate. It will be an interesting experiment, but knowing Team Ninja’s experience with action games, the future for this potentialFinal FantasySoulslike spin-off looks bright.