Quick Links
The 20th chapter ofFire Emblem Engageis all about catching up with the Emblems that were corrupted in the previous chapters. Players will have two new Paralogues and a story chapter to get through, but each step will take players a little closer to the end of the game.
First, there is Micaiah’s Paralogue and Roy’s Paralogue, designed to get them to unlock their highest possible Bond Ranking. And the story will bring players a little closer to the Fell Dragon’s seat of power in thisFinal Fantasy Tactics-like JRPGfrom Nintendo and Intelligent Systems.

RELATED:RPGs That Have Overpowered Magic Systems
Updates to the Somniel in Chapter 20 of Fire Emblem Engage
The only thing new in Somniel is a new difficulty ofFire Emblem Engage’s strength training. Players will want to chat with their units, make some food at the cafe, and remember to clean all the Emblem Rings in the Ring Chamber. The most important parts of this chapter are the two Paralogues.
The First Paralogue in Chapter 20 of Fire Emblem Engage: The Dawn Maiden
Players need to both defeat Micaiah and defend enemies against touching the square thatFire Emblem Engage’s Divine DragonAlear starts on. There are mostly standard units with silver and B-rank weapons. The units will B-line toward the door where Alear is, attacking everything in their path, so players must play defense on this map.
There are several ballistas and one flame cannon for players to use to defend their position. Each one has 10 shots in it. To use the ballistas, the unit has to have a bow, and it must be able to be equipped by that unit. There also has to be an enemy unit in range to fire it. The fire cannon, however, can be fired by anyone and will light the ground ablaze, dealing damage to anyone in the flames.

Micaiah has Great Sacrifice, and she is immune to silence. Her defense is very low, but she is alight-based Magical Unitwith powerful Tomes. She holds the light Tome Shine, Nosferatu, and Thani.
ThisEmblem Ringfight can be ended very quickly by B-lining for Micaiah and attacking her head-on. verify the unit players send out to get her has high resistance and high defense.

The Second Paralogue in Chapter 20 of Fire Emblem Engage: The Young Lion
Players will now take on their ownEmblem Royto up his max Bond. Alear and company will spawn in the upper left-hand corner and Roy in the lower right-hand corner, meaning players will have a long trek ahead of them. Here are some things to note:
The Story Quest in Chapter 20 of Fire Emblem Engage
Players are taking onFour Houndsmember Griss once again, and he will bring an army with him. This slippery foe will trap players into following him all over the map, and he will have some powerful magic to keep players on their toes. Much of the map is covered in darkness tiles with lightable torches and units hiding in the dark. Several enemies have crit weapons on them.
One thing to note: in the middle of the room is a soldier with a three-use Entrap. This lets them drag one of the player’s units 1-6 spaces to an adjacent space, and this staff is dropable. Don’t let him use all three of the charges; if he does, there won’t be any uses left on the staff for players to keep.

Griss hasEmblem Celicaand two Corrupted purple Revival Stones. He has a solid defense and high resistance, as well as high magic. He has Celica’s Resonance +, which means he loses 1 HP to deal three more damage to players. He has:
When the battle begins, Griss teleports into the hidden dark space on the map, so he can do Ragnorak Warp when players find him in the dark. He does it twice, then stops, heading back to his protection tile. Other things hiding in the dark are:

At the end of turn 3, thieves will spawn and start after the treasure chests, so players must hurry to get to them first. There are four Treasure chests total, two on the left and two on the right of Griss' starting place. There are some very powerful, hard-hitting enemies in the treasure chest areas, so use caution when approaching.




