Summary
Ghost of Tsushima 2has yet to be announced, but it is more than likely going to happen, as developer Sucker Punch would be leaving money on the table and severely disappointing fans not to release the sequel. Currently, it is only rumored and assumed to be in development after nearly four years since the first game was released, meaningan update onGhost of Tsushima 2is long overdueand thus could be arriving very soon. Until then, however, it’s possible to speculate on where a sequel might take protagonist Jin Sakai, based on howGhost of Tsushimaended.
WhileGhost of Tsushimamay not have ended with Jin leaving Tsushima Island, he will likely be traveling elsewhere inGhost of Tsushima 2. After all, Jin has been branded a traitor and is no longer considered a member of Clan Sakai. Furthermore, he and Yuna are now committed to one another, and as it was always and may still be her plan to flee Tsushima Island, a sequel may see Jin leaving the island with his new partner. If he does leave Tsushima Island inGhost of Tsushima 2, he could end up in mainland Japan. Barring this happening,Ghost of Tsushima 2may need to rein in its open world.

Ghost of Tsushima 2 May Need to Rein in Its Open World
Ghost of Tsushima 2’s Open World Could Produce a Disjointed Narrative
With the potential ofJin traveling to mainland Japan inGhost of Tsushima 2also comes the potential of its open world being too large. While large open worlds aren’t inherently bad, they have been known to produce disjointed narratives by either having too many subplots going on at once or distracting players from the main story with an overwhelming amount of optional activities and far too much ground to cover.
Ghost of Tsushimahad the benefit of being confined to an island — albeit a large island — which allowed its open world to feel a bit more manageable. However, in some ways, it still felt like it was verging on being too large. It certainly handled exploration well, by implementing unique systems like the wind acting as a guide and various sound cues luring the player to a nearby point of interest, but its open-world activities began to feel repetitive by the end of the second act — and this is generally the main cause of an open world feeling too large. In light of that,Ghost of Tsushima 2’s open world might feel too bigif it follows the same pattern while actually being larger.
Ghost of Tsushima 2’s Open World Should Follow Its Predecessor’s Approach
One wayGhost of Tsushimacurbed any potential open-world problemswas by gradually opening up its world throughout the story. In each of its three acts,Ghost of Tsushimaopened up a new portion of the island for players to explore, meaning they had the option of completing one portion of the open world before moving on to the next act. This sort of “open-world parceling” essentially handed some semblance of control over to players by allowing them to choose just how much of the open world was made available to them and when.
BarringGhost of Tsushima 2’s open worldbeing even larger than its predecessor’s, it may want to consider gradually parceling out portions of its world just asGhost of Tsushimadid with Tsushima Island. This would establish a steady pace for its open world rather than throwing everything at players all at once. Still, not only is it unclear whetherGhost of Tsushima 2will see Jin travel to mainland Japan or even have a larger open world than the first game, but it’s still unknown whetherGhost of Tsushima 2is even in development.