Phasmophobia, literally meaning fear of ghosts, is a new co-op horror from Kinetic Games. Players take on the role of ghost hunters, taking contracts to find and identify the spirits in haunted buildings.Phasmophobiais currently in early access on Steam, but already has many locations to explore and ghosts to hunt.
RELATED:Mundaun is a Beautiful Pencil-Drawn Horror Game Set in the Alps

There are a total of 16 ghosts in thenew horror game, and each has its own traits, strengths, and weaknesses. It’s by identifying these that players can identify what kind ofPhasmophobiaghost type they’re facing, and get paid for the contract. Being well-prepared is key to ghost-hunting, and knowing what kinds of spirits are out there may just save lives.
Updated September 30th, 2021 by John Higgs:The Exposition update for Phasmophobia dropped late last month, making some interesting changes to the ghost-hunting horror game. All hunters can now sprint for 3 seconds at any time, but ghosts will accelerate more quickly when they spot their prey. In addition, the update introduced two new ghost types, bringing the total to 16. Dealing with these new additions alongside the old roster of ghosts can be a challenge for even the most veteran player to manage. With various challenges awaiting them, players are going to need all the help they can get in putting these spirits to rest. These are all the types of ghosts players can currently encounter throughout Phasmophobia.

The Ghost Hunters
The first six ghosts in this guide are the least difficult to handle inPhasmophobia’sSteam release. This doesn’t mean they should be underestimated, however, as they can easily take a team apart in the right situation.
Spirit:The most common ofPhasmophobiaghost types, Spirits can still be very dangerous. They’re usually found after an unexplained death, and can be prevented from hunting for two minutes with Smudge Sticks.
Shade:Another common ghost inPhasmophobia, Shades are notably shy, and will only hunt lone players. As is often true inSurvival Horror games, sticking together will prevent deaths among the players, but also make it difficult to find the Shade.
Poltergeist:The Poltergeist is known as a “noisy ghost” due to its ability to move objects around. This makes the poltergeist very dangerous in a room full of items, but almost useless in an empty one.
Jinn:One ofPhasmophobia’s most territorial ghosts, the Jinn will attack only when threatened. Although it can travel at high speed, turning off the location’s power source will prevent this ability.
Mare:The Mare is the source of all nightmares, and is most powerful in the dark. Turning on all the lights makes it less likely that the Mare will attack, however, it’s fond of turning them off and tripping the breaker box.
Phantom:The Phantom is a slow ghost, but can pass through the walls ofPhasmophobia’s levels. While it has a significant effect on sanity while viewed directly, taking a photo of it will make it disappear.
Goryo:Introduced inPhasmophobia’s Exposition update, the Goryo is an unusual ghost that can only be seen under specific circumstances, but doesn’t travel far from its place of death. To capture a Goryo on film, hunters must set up a camera facing toward an active D.O.T.S Projector. The Goryo will only show itself under these conditions if there are no players nearby.
Yokai:The Yokai is a relatively passive ghost which is particularly angered by sound. Speaking in the presence of the Yokai, even about other topics, will quickly anger it. This allows the Yokai to begin a hunt even when players are on high sanity.
Become the Hunted
While all ghosts inPhasmophobiaare dangerous, these next six are the trickiest to deal with. Special powers, high aggressiveness, and relentless hunting make them a real threat to even the best prepared ghost hunters. Identifying a ghost inPhasmophobiarequires evidence, but these spirits can make it hard to get.
Wraith:The Wraith is one of the mostdangerous ghosts inPhasmophobia. It’s a relentless hunter, has the ability to fly, and can teleport directly to players. Its weakness is a toxic reaction to salt, which will prevent it attacking.
Banshee:Another dangerous hunter, theBanshee inPhasmophobiawill focus on one player at a time. It has a strong reaction to the Crucifix, meaning the item can be used at longer range.
Revenant:Just likeChris Walker inOutlast, the Revenant is a violent ghost that will attack players indiscriminately. It moves much faster while hunting, but is very slow ifPhasmophobia’s players are hiding from it.
Yurei:Many ghosts can’t attack until the player’s sanity drops low enough, but noPhasmophobiaghost drops sanity faster than the Yurei. It’s a good thing they don’t come in hordes like themonsters inThe Evil Within 2. This can make the Yurei very dangerous, but using Smudge Sticks on its room will prevent it from wandering.
Oni:One of the mostactive of all ghosts inPhasmophobia, Oni move more quickly when players are close by. While this makes them dangerous, it can also make them easier to find and identify.
Demon:One of the most dangerous of allPhasmophobiaghosts, the Demon is highly aggressive and a crucifix is recommended to prevent hunts. On the plus side, it will allow ghost hunters to use the Ouija Board without a sanity penalty.
Myling:The Myling is one of the mostobvious ghosts inPhasmophobia, but this doesn’t make it any less dangerous. No other ghost makes as many sounds as the Myling, often alerting hunters to its presence. However, when the Myling hunts it becomes much quieter, which can trick players after luring them into a false sense of security.
Hantu:The Hantu is a ghost most often found in hot climates, and is consequently more aggressive in the cold. Hunters who think they might be facing a Hantu should stick to warm rooms where possible, and verify the breaker stays on.