Fans ofRainbow Sixlooking for a rather unique take on aRainbow Six Siegemap can look no further thanSkyscraper. Introduced in Operation Red Crow and reworked in Operation Neon Dawn, this map is set on top of a high-rise building, characterized primarily by its centerpiece mansion that demonstrates the beauty of Japanese architecture.
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While the Skyscraper Map stuns visually, both its interior and exterior components are a sight to behold and brimming with tactical opportunities that remain a signature ofRainbow Six. Unlike other parts ofRainbow Six Siegemaps, players will have to fight not just their enemies but the almost-distracting beauty of the place - something they can use to their advantage. Just how should players approach playing in the Skyscraper Map?
Skyscraper: Two Locales, Two Approaches
Unlike other maps inSiege, the Skyscraper’s Japanese-style architecture is actually divided into two major locations and layouts on the inside - one restaurant and one residential area. While these are connected by two different rooms, the two setups dodemand particularly different approaches, forcing both teams to adjust adequately to secure their victory. To do this, it helps to do the following:
Basic Defense: Use Flanking, Verticality, To Secure The Advantage
Considering the rather playful area of Skyscraper, there are actually a lot ofviable defensive maneuversplayers could do to maximize the area coverage that they have. In terms of verticality, players can actually use the 2F Taiko balcony to get a height advantage in 1F Reception and 1F Restaurant, which greatly helps the defense. Likewise, high ceilings around the area immediately pave the way for device placements, making them perfect for cameras and traps.
Interestingly, players should also make use of how pathways are created to lead directly into objective windows. Since a lot of the area’s exteriors don’t have much cover, this can give Defenders direct lines of sight against enemies. Likewise, ceiling hatches in 1F objective sites can lead straight to 2F Geisha Room and 2F Work Office, allowing players to capitalize on the vertical maneuvering to kill opponents quickly.

Reinforcements: Deny Access To Secure The Flank
Given the tight areas of Skyscraper, it helps for Defenders to know precisely where to secure each site - especially when it comes to denying entry for Attackers. That way, not only does it force Attackers to waste more time and resources, but also be particularly open to flanking opportunities. Here are some things to be wary of:
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Reinforcements: Tap IntoRat Spots, Chokeholds
Due to the close proximity of areas in Skyscraper, the area does provide a lot of opportunities for Defenders tostabilize their defensive measuresand maximize the ways they can eliminate Attackers. Here are some ideal rat spots and chokeholds Defenders should use to ensure they can get the jump on enemies:
Defender Operators: Catch Them Off-Guard
Given the tight-knit nature of places in Skyscraper, it helps to ensure the Defenders are made up of Operators whowaste no time defending structureswhile being open for quick adjustments in defense. Since there’s not a lot of room to explore, there’s a focus on reconnaissance and hard defense here:
Basic Attack: Mind The Peeking
Unlike other maps, a lot of areas inside and outside Skyscraper areprone to peeking, especially depending on the angles being observed. For instance, 1F Helipad will lead to a rather peek-prone area near the left-side stair set, whereas the 1F Tower spawn can lead to another peek-prone point near 1F House Lobby.
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Likewise, players can use their rather “vulnerable” position to get the jump on potential peeking opponents, as well as look into key windows such as 2F Tea Room and 2F Exhibition - and maybe even score a few kills against those trying to catch a glimpse of the attackers. There’s also a western Tower near the 1F Helipad spawn that can give a direct line of sight to the 1F Kitchen, 1F BBQ, and 2F Karaoke. Aside from these, objective sites often have nearby doors, exterior windows, and drone holes that lead directly into them, making them viable exploit points.
Offense: Views, And Reconnaissance Are Key
When faced with extremely close rooms, Attackers shouldn’t just go fast and loose willy-nilly but instead alsosurvey the area properlybefore deciding on an aggressive approach. Thankfully, there are a lot of ways Skyscraper could be used against the Defenders, especially when it comes to locations Attackers could use to get the jump on them:
Offense: Fast And Loose On The Objective
Due to the close nature of the location, Skyscraper is ideal for Attackers whowaste no time breaching through defensesto secure the objective. They’re expected to encounter heavy resistance, so Attackers in this regard should always be capable of either getting the jump on Defenders or at least leaving them defenseless. Ideal Operators are the following:
Attacker Operators: Distract To Secure The Objective
Since a lot of the objectives in Skyscraper have close-knit connections to other rooms, it would be extremely difficult for Attackers to dominate if the enemy knows they’re coming. To circumvent this threat, it could help for Attackers to insteaduse shock and aweto distract enemies fast enough to eliminate them before they could strike a counter-offensive:
Rainbow Six Siegewas released in 2015 and is available for play on PlayStation 4, Xbox One, PlayStation 5, Xbox Series X and Series S, and Microsoft Windows.






