The art of survival in a game likeDeep Rock Galactic: Survivorrequires players to vanquish swarms of foes while staying alive, which is something that is true ofthe franchisethis game is a spin-off of. As players get to grips with the different classes and how they fight, they will also get a taste of increasingly powerful and varied weapons.
For the starting Scout class, which is where players will spend most of their time in the initial stages of the game, the unlockable weapons already show plenty of potential in defeating the enemies that are interfering with the collection of precious resources. For players hoping to be even more effective in their killing, here are thebest Scout weaponsthat should be added to your arsenal as soon as possible inDeep Rock Galactic: Survivors.

All Scout Weapons in Deep Rock Galactic: Survivor
Much like the classes themselves, weapons for specific classes require players to display mastery before they become available. In this case,the higher the Scout rank, themore weapons become usablefor the class. To hit the higher levels, players must focus on completing the in-game milestones that alsounlock more artifacts, which range from the simple to the downright crazy. Here are all the Scout weapons that can be unlocked:
By hitting Scout rank 15, all of the above weapons will be at your disposal beneath the ground.
Best Scout Weapons in Deep Rock Galactic: Survivor
In terms of effectiveness and usability, there are a few clear winners for weapons wielded by the Scout. TheDRAK-25 Plasma Carbineis by far the most powerful, dealing lots of damage to anything unlucky enough to be standing in its way. Both theVoltaic Stun SweeperandTH-0R Bug Taseralso stand out because of the nature of the attacks, which can hit multiple enemies with both damage and status effects.
That said, theDeepcore GK2starting weapon holds up pretty wellat the startand throughout run as well, with a good firing rate, reload speed, and damage. For concentrated damage, consider theM1000 ClassicandNishanka Boltshark X-80for the piercing shots that also pack a punch.
As for the rest of the weapons, they are more dependent on use cases. The Cryo Grenade’s best quality is its ability to slow enemies down, and the Jury-Rigged Shotgun does a good job up close. As for the Zhukov NUK17, being able to shoot in four directions is great if you know how to move the Scout, but its real potential requires Overclocking, which does reduce its efficiency before then.