The Walking Dead: Saints and Sinners, the VR survival-horror from Skybound Entertainment and Skydance Interactive, released to a lukewarm reception this month. While critics praised the game’s oppressive atmosphere and use of VR technology, they had little positive to say in regards toSaints and Sinnners' survival mechanics.
The game sets players adrift as a survivor inpost-apocalyptic New Orleans, scavenging for basic necessities and running up against both the living dead and NPC survivors. Advancement is driven by the successful acquisition of loot, and it’s possible to lose a haul if a scavenging trip goes south. Some of the best loot in the game can be found in locked safes, like the one in the Shallows, but players will need the code to get at it.

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House-Breaking
The Shallows area ofThe Walking Dead: Saints and Sinnersis accessible in the player’s skiff, and contains a number of semi-flooded buildings. The one containing the safe is the large blue mansion. Depending on their place inThe Walking Dead: Saints and Sinners' story, players may already have visited the house to install Henri’s radio parts.
The safe itself is found in the Study, which can be accessed by the first door on the left when coming through the main entrance. If the main door is locked, then players as nimble asDaryl Dixoncan climb into the home from the left side, or find their way below the house and come up through a hole in the Study floorboards.
The code for the safe can be gained through the first quest that new players will get on entering the Shallows. But if players miss this quest or fail it, then a blue note containing the code will be randomly placed inside the mansion.. Unfortunately, the code on the note is also randomized each time, so players will have to track it down themselves.
Quality Loot
The safe may not contain exactly the same loot for each player, but the most valuable item will always be there. Picking up the red book entitled “Handguns: An Idiots Guide” will allow the player to learn the recipe to craft the .45 Revolver, one of the most effective weapons inTWD: Saints and Sinners.
With an even larger caliber than Rick Grimes' signature Colt Python, the .45 Revolver contains all the stopping power a player needs to keep themselves safe in ahorror-survival game. Unfortunately, a powerful gun isn’t always a good thing in the world ofWalking Dead, as the louder a shot the more Walkers will be drawn to it. It’s not clear whether the mechanic is that nuanced inSaints and Sinners, but one thing is for sure, unnecessary gunfire will always draw unnecessary attention.
The Walking Dead: Saints and Sinnersis out now for PC-powered VR headsets, with PlayStation VR and Oculus Quest releases coming later this year.
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